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Vegetable Hunter 2-D: World's First Analog Video Game

As a child, I was really into coming up with games and puzzles. Throughout elementary school, I would come out with a puzzles zine every month. My readership was about 12 people, so I'd run off a dozen copies on my parents' work xerox machine. I loved logic riddles and mazes especially. Meanwhile, I was playing early Nintendo games like Legend of Zelda. The two interests came together when I started making mazes that included items that you could collect. Now, instead of being a linear A --> B voyage, the maze became non-linear; you had to back-track, make decisions, plan strategies, and take risks. It was really the first video game on paper.

Now, in my adulthood, I find myself working as a tutor for young people. Many of them are inspired by puzzles, mazes and the like. I think it's an excellent way to stimulate creativity and problem-solving skills. All without staring at the lit-up screen! I've had one mother tell me, "My son pulled himself away from the computer for half an hour to play your mazes! It's a miracle!"

In conclusion, I humbly present to you Vegetable Hunter 2-D. It's like sudoku for people who hate numbers. It's like crossword puzzles for people who hate words. But it's not for haters, either. It's for lovers. Lovers of adventure.

To order your own book of mazes or inquire about how to include a maze in your publication, email This e-mail address is being protected from spambots. You need JavaScript enabled to view it .

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